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The real-time 3D template

For real-time three.js pieces: one object, studio lighting, a camera that moves like a real rig, rendered offline frame by frame. Swap in your subject.

Prompt

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Was sie ergänzt

  • Builds the piece around one object and one material instead of a busy scene
  • Specifies lighting, camera lens and movement, the things that make 3D look expensive
  • Keeps the simulation deterministic, so the render matches the preview
  • Renders offline from the canvas instead of screen recording
  • Ends on a seamless loop

Aufbau

Die Abschnitte des Prompts, der Reihe nach.

  1. <intent>One subject, the length and the size
  2. <camera-and-light>Lighting, materials, lens, camera moves and what to leave out
  3. <arc>Three movements that end on a loop
  4. <engineering>A deterministic scene, rendered offline from the canvas
  5. <proof>Five full-size stills before the video
  6. <answer>A short plan, then the MP4

Felder

Jedes Feld füllt seinen Teil des Prompts. Lässt du eins leer, gilt der Standardwert darunter.

Subject
One object or material the whole piece is about. Standard: your choice of one physical object, e.g. “a stack of glass tiles”
Lighting
Lighting and environment in a few words. Standard: a soft studio with one warm key light and a cool rim light
Palette
Names or hex codes. Standard: a neutral background and one saturated accent
Length (seconds)
8 to 15 seconds keeps a 3D loop tight. Standard: 12
Size
Width × height in pixels. Standard: 1920x1080

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