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Personalizar: One scene in three hand-painted styles

La instrucción viene de una publicación de Higgsfield AI 🧩. Ver el vídeo

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# Style tests — 8 × 10 s, pure 2D code

Goal: the SAME 10-second mini-scene drawn in 8 different illustration/animation styles, so the client can pick a look for

"The Cloud Shepherd" (a wordless short about a girl and a small cloud spirit). Each test must look like it was entirely

hand-made in that style — painted/drawn, never 3D-rendered, never "vector clip-art". Quality bar: a festival-grade style frame

that moves. Original characters only — no existing film/series characters, logos or famous artworks copied.

## The scene (identical beats in every style, 10.0 s, 1920×1080, 24 fps)

1. 0.0–3.5 s  WIDE: a grassy hill under a big sky, one lone tree on top, wind moving grass/leaves/clouds. A small figure

   (the girl) runs up the slope from the lower left toward the tree.

2. 3.5–6.5 s  MEDIUM: the girl (≈7 y.o., black bob hair, straw hat with a red ribbon, light-blue dress, white collar)

   arrives at the tree, catches her breath, holds her hat in the wind, looks around.

3. 6.5–10.0 s CLOSE-ish two-shot: a tiny white cloud spirit (round puffy body, two dot eyes, pink blush, no mouth or a tiny one)

   peeks from behind the trunk; she sees it, her face lights up; it floats out shyly and settles on the brim of her hat; she laughs.

Hard cuts between the three shots. Camera: locked or a slow smooth drift — no shake, no fast zooms. Characters can animate on

twos (12 fps poses) where that suits the style; wind/clouds smooth.

Interpret the characters FULLY in the style (proportions, line, colour, shapes, pattern) — they must stay recognisable

(bob hair, straw hat w/ red ribbon, blue dress; white puffy cloud spirit) but redesigned for the style.

## Tech

- Your folder: `~/Claude/motion-studio/films/style-tests/<slug>/` with `index.html` + any js modules. Canvas2D (or SVG) only.

  No three.js / WebGL 3D. Offscreen canvases for heavy static paintings (paint once in setup, reuse).

- Contract for the renderer (headless Chrome): the page must define

  `window.HF = { meta: { w: 1920, h: 1080, fps: 24, duration: 10 }, isReady: false, seek: async (t) => { drawFrame(t) } }`

  and set `HF.isReady = true` when ready. Every frame is a PURE function of t (seeded rng, never Math.random/Date/rAF).

- Stills: `cd ~/Claude/motion-studio && node engine/render.mjs films/style-tests/<slug>/index.html --stills 1,4.5,8,9.5 --outdir /tmp/st_<slug>`

  Look at them (Read the PNGs) and iterate until it really looks like the style — at least 3 rounds of self-critique against

  what a real artist of that style would draw.

- Final: `node engine/render.mjs films/style-tests/<slug>/index.html --mb 1 --workers 4 --crf 16 --out films/style-tests/<slug>/<slug>.mp4`

- Frame cost < 200 ms. Fonts: none needed (no on-screen text — the lead adds labels).

- Shared helpers you MAY copy from (not required): `~/Claude/motion-studio/films/cloud-shepherd-2d/lib/paint.js` (watercolor wash,

  pencil strokes, grass field, crowns, cumulus), `lib/time.js` (easing, rng, noise). Don't edit files outside your folder.

## Report back (short)

Path to the mp4, 3–5 lines on the style decisions (palette, line, texture, motion), and what is still weak.

Para obtener los mejores resultados, úsala con Claude Fable 5.2.