MotionVideo

MotionVideo 검색

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맞춤 설정: Morphing prompt bar launch loop

이 프롬프트의 출처는 다음 사용자의 게시물입니다: nicco. 동영상 보기

나만의 버전으로

모두 선택 사항입니다. 입력한 내용은 이 브라우저에만 저장되며 다음 프롬프트에도 그대로 적용됩니다.

다이얼

내 프롬프트

끝에 강조 표시된 부분은 입력한 내용과 다이얼 설정에서 추가된 것입니다. 프롬프트와 충돌하면 이 부분이 우선합니다.

<inputs>
Ask me for: a one-word product name for the wordmark, one accent color, and a royalty-free track around 120 BPM (e.g. Mixkit, free for commercial use).
</inputs>

<direction>
Product-launch UI motion in one continuous take. One shape tells the whole story: a prompt bar becomes a button, the button becomes a progress ring, the ring becomes a preview window, the window fills the screen, then shrinks into a toast and back into the prompt bar. No cuts, no fades between scenes: objects transform. A cursor triggers every change with real clicks. Warm off-white canvas, black UI, one accent color, Inter for UI and the wordmark. Springs everywhere with only a slight overshoot. Zoom the camera so each moment fills the square.
Banned: crossfades, gradients on UI, particles, glows, bouncy easing, dead beats, anything that feels like a template.
</direction>

<structure>
120 BPM, 24 beats, something happens on every beat.
Type the request into the prompt bar → click send → the bar collapses into a black circle → a progress ring fills in four steps while four chips spring out (concept, storyboard, motion, sound) → the chips fly into a timeline and the circle becomes a preview window → a playhead sweeps the clips → inside the preview an orbit draws itself, a planet starts moving and the wordmark rises letter by letter from a mask line → the preview fills the screen → the letters drop away, the planet flies into a toast and becomes its checkmark → "Rendered in code · 60 fps" → the toast turns back into an empty prompt bar. Last frame = first frame.
</structure>

<build>
1. One HTML file with a 1440x1440 canvas. Draw everything inside seek(t): no CSS transitions, timers or state carried between frames.
2. Use closed-form spring step responses. When a value changes target several times, add one spring per change so it stays a pure function of time.
3. The main shape is one rounded rect whose width, height, radius, position and color are each a chain of springs.
4. Typing is derived from time: characters shown = floor(progress × length), with a caret that blinks only when idle.
5. Find the beat grid of the track, start on a downbeat and place every click, pop and chime on its measured peak.
6. Render with Playwright at 60 fps, then encode H.264 CRF 16 and loudnorm to -14 LUFS.
7. Render one still per beat first. Fix anything cramped, off-grid or hard to read before the full render.
</build>

<gotchas>
Text inside a morphing shape needs its own clip and separate enter/exit timing. Text swaps need their own fade so they never overlap. The cursor must end at the exact position it started, or the loop will stutter.
</gotchas>

최상의 결과를 얻으려면 다음 모델로 실행하세요: Claude Opus 5.5.