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맞춤 설정: Animal pilots battle a golden orrery

이 프롬프트의 출처는 다음 사용자의 게시물입니다: anstap. 동영상 보기

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끝에 강조 표시된 부분은 입력한 내용과 다이얼 설정에서 추가된 것입니다. 프롬프트와 충돌하면 이 부분이 우선합니다.

Create a 2D anime short. It must look completely like real Japanese anime, as if it were taken directly from a finished theatrical anime film. This is traditional-looking, hand-drawn 2D anime, not a 3D animation, a moving illustration, or a stylized web graphic.

Build everything in three.js (WebGL2) in the browser, render every frame headless in Chrome with a painted-background brush pass and an ink pass, and encode with ffmpeg. Deliver one 1920x1080, 24 fps MP4 with an orchestral soundtrack. Use any tools, libraries, references, guides, literally anything, as long as the final result looks 100% like hand-drawn 2D anime.

REFERENCE
Retell Operation Yashima from Neon Genesis Evangelion shot for shot: the same actions, staging, camera angles, lens feel and timing. Redesign every visual from scratch, so the scene is recognisable only by what happens, never by how anything looks. 79.4 seconds, 34 shots.

HOOK
In the first 3 seconds something must already be happening. Frame 0: darkness is eating a glowing city block by block. No fade in. A gold pulse races along the power lines into a mountain-sized gun. A ring in the sky turns and looks at the camera.

WORLD
A harbour country at night under a huge moon and teal aurora: terraced towns of ochre houses with thousands of lit windows, stone seawalls, power pylons over snowy conifer hills, basalt cliffs, a ridge with a giant rail cannon built from transformers and truss. Ground, rock and walls show structure at three scales: blotches, cracks, chips.

CHARACTERS
The pilots are anthropomorphic animals with big anime eyes: an otter boy with brass goggles and a calm snow-leopard girl. Technicians are raccoons and badgers. The enemy is the Orrery, a floating golden astrolabe of nested rings around a ruby core. The machines are the Heron, a white and red sniper mech, and the Tortoise, a squat copper and dark teal mech with a ship's-bow shield.

STORY
The power of a whole country goes out, block by block, and flows into one gun. The Orrery fires back and the two beams twist around each other and both miss. While the gun recharges, the Orrery fires again and the Tortoise jumps in front of it, holding a shield that melts away in the beam. The second shot pierces the core, and the Orrery falls apart in silence. The boy tears open the burning hatch with bare paws. She opens her eyes, and for the first time she smiles. The lights come back across the country, and in one small round window a lamp comes on.

LIGHT
Deep saturated night, never murky: ultramarine, teal, gold. Every beam and blast lights the land and machines near it, and light only changes with a visible cause. Cel light with hard shadows, gouache backgrounds, ink lines on every character and machine, and fire as inked billows.

MOTION
Living things shift weight, plant their feet without sliding, anticipate, overshoot and settle, with follow-through on ears, tails and clothes. Heavy machines land with mass. Characters on twos, FX on threes.

SOUND
Real orchestral samples (CC0), mood decided second by second, in C minor until the very last beat: wires humming in the hook, dread, a tutti on the first shot, a held breath before the shield hit, near-total silence as the enemy falls, a single flute at the hatch, and the only major chord of the film when the lamp comes back on.

TEAM
Parallel agent departments, each owning its own files: world, enemy, machines, characters, FX, sound. A shared map and shot list keep them in sync.

CHECKS
Before the final render a script tests the frames on the real geometry with BVH: no hand or foot inside the armour, the ground or another body; the camera never enters a mesh or goes below ground; no camera jerks; nothing appears or vanishes in the middle of a shot.

최상의 결과를 얻으려면 다음 모델로 실행하세요: Claude Fable 5.2.