MotionVideo

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Agent skill

The Pro skill pack that teaches your coding agent motion design, rendered from code.

The agent skill is a pack of nine skills that teach your coding agent motion design, rendered from code. It covers showreels, intros, title sequences, launch films and feature updates, built with Remotion, HyperFrames, Editframe or fframes. It comes with Pro and Business. For a short overview, see the MotionVideo Skill page.

You describe the film in plain words. Your agent keeps a motion bible for your brand, storyboards the beats before writing code, animates with real motion craft (timing, easing, springs, choreography, type), reviews its own frames and renders locally. Notes like "hold the logo longer" or "make it snappier" become small, precise changes.

What's in the pack

SkillWhat it does
motion-videoEntry point: order of work, approval gates, workspace layout, renderer choice, scenarios and edge cases
motion-systemMOTION_DESIGN.md, the brand's motion bible: identity, tokens, rules, series continuity, film log. Generates token files for every renderer.
motion-storyboardBrief, reference study, format playbooks, launch-film styles, beat sheet, copy, sound plan, approval
motion-craftTiming and read floors, springs, choreography, transitions, kinetic type, camera, color, rhythm, anti-patterns
motion-reviewStills, contact sheets, strips, critique, scoring, notes to changes, verification and delivery
motion-remotionRemotion guide and a six-film starter
motion-hyperframesHyperFrames guide and a six-film starter
motion-editframeEditframe guide and a six-film starter
motion-fframesfframes guide and a six-film starter

Each skill is a SKILL.md your agent loads only when it needs it. Each skill folder can also have:

Skill layout
skills/<skill>/SKILL.md         instructions the agent loads
skills/<skill>/references/      detail loaded on demand
skills/<skill>/scripts/         Node scripts (no npm dependencies)
skills/<skill>/assets/          templates, examples, fonts, starters

motion-video

The entry point, which holds the order of work. Your agent loads it first whenever you ask for a showreel, intro, title sequence, launch film, feature update, changelog clip, logo sting, promo, social cutdown or any other animated video or motion graphic. It also loads it when you ask to edit, re-time, review or re-render one. From there, it loads the other skills as it needs them.

It works out what kind of request you made and picks a path:

RequestPath
A new filmThe full order of work
The next film in a seriesThe full order of work, reusing the series kit
An edit to an existing filmRead the film's storyboard and cue file, apply the change, re-render and log it. No interview.
Review or fix an existing videomotion-review only
Set up or change the motion identitymotion-system only
Port a film to another rendererBuild tokens for the new renderer, then use its skill. Compare stills at the same cues.
Live-action editing, AI video generation, 3D character animationThe agent says the renderers can't do it, suggests the right tool and offers what motion design can do

It also covers edge cases: series and episode numbering, rebrands mid-series, several products or clients in one repository, cutdowns and aspect ratios, localization, voice-led and silent films, footage and screen recordings, missing fonts or ffmpeg, agents that can't view images, and licenses for music, fonts and renderers.

motion-system

Creates and maintains MOTION_DESIGN.md, the motion bible that keeps every video for a product, person or client consistent. It holds the identity, motion tokens, type and color rules, movement grammar, transitions, logo animation, sound palette, series rules, learned preferences and a film log. Films read it before they're planned and write back to it after they're reviewed.

It runs before any video is planned. It also runs when a project has no bible yet, when a review produces a lasting preference, for the next film in a series, after a rebrand, and when you ask to set up, change or sync motion tokens.

ModeWhen
CreateNo bible exists. The agent builds one from what your product already decided: design tokens, theme files, fonts, logo, landing page copy and brand guidelines. When those say nothing about motion, it offers two or three motion personalities to choose from. The bible stays provisional until you approve the first film made with it.
UseA film is being planned or built. Scene code reads every color, font, curve, spring, duration and hold from the generated tokens.
UpdateA review ended or you stated a lasting preference. The agent adds it to learned preferences and the film log, and bumps the version.
BuildTokens changed or token files are missing. The agent validates and regenerates them.
RebrandA new brand identity arrives. The bible gets a major version and old films are frozen.

The token script checks the bible and generates token files for each renderer: TypeScript (Remotion, HyperFrames, Editframe), CSS, GSAP, Rust (fframes) and JSON for anything else.

Terminal
node <skill-dir>/scripts/tokens.mjs check   videos/MOTION_DESIGN.md
node <skill-dir>/scripts/tokens.mjs inspect videos/MOTION_DESIGN.md
node <skill-dir>/scripts/tokens.mjs build   videos/MOTION_DESIGN.md --target <target> --out <dir> --assets <fonts dir>

If your product has no fonts of its own, the skill ships Geist under the SIL Open Font License.

motion-storyboard

Turns a request into an approved plan before any scene code is written. It runs at the start of every video. It also runs when you share a reference video, when the brief is vague, and when timing, pacing, copy or music sync needs planning.

  • Brief. A short interview, at most two rounds of questions, each with recommended defaults drawn from your product.
  • References. If you share a reference video, the agent measures it with study.mjs (shot lengths, cuts, holds, palette, beat sync), then writes what to keep and what to change.
  • Format. Eight playbooks: showreel, intro, title sequence, launch film, feature update, logo sting, cutdowns (9:16, 1:1, 6/15/30 s cuts) and seamless loops.
  • Launch styles. A library of 13 styles, including kinetic manifesto, prompt to result, agent workflow, one-shape UI morph, device showcase, capability reel and match-cut montage.
  • Plan. A one-sentence logline, then a beat sheet in STORYBOARD.md. It has timed cues, on-screen copy checked against reading time, a sound plan with the music's tempo measured by beats.mjs, and three to five style frames to render first.
  • Approval. The agent shows you the logline, beat sheet and style frames and asks for approval. It writes no scene code before then unless you say "just make it".

motion-craft

Rules and numbers for motion that is watched, not clicked. The agent uses it while designing or animating any scene. It also uses it when motion feels robotic, rushed, floaty, busy or generic.

It covers timing and read floors (a settled line of text holds for max(1.0 s, 0.6 s + 0.3 s × words)), easing curves and six spring presets with measured settle times. It also covers choreography, transitions, kinetic typography, virtual camera, color and texture, rhythm and music sync, an energy ladder from serene to hype, and 31 anti-patterns that make generated motion look cheap. Tokens in your MOTION_DESIGN.md override its defaults.

motion-review

Reviews and verifies videos without watching them in real time. The agent uses it after building any scene, before showing a draft, before final delivery, and whenever you give notes.

  • Renders stills at cue points, contact sheets, onion skins and frame strips around fast transitions (sheet.mjs).
  • Checks legibility, pacing, choreography, continuity with MOTION_DESIGN.md, sound sync and loudness, loop seams, color range, flashes and delivery specs (verify.mjs), then makes a poster frame (poster.mjs).
  • Scores each draft against a checklist and fixes problems until every score is 8 or more. For films longer than about 10 seconds, it gets an independent critique from a subagent or fresh session first.
  • Turns plain-words notes ("hold the logo longer", "make it snappier", "feels cheap") into concrete timing and easing changes.
  • Keeps every rendered version and never overwrites one you've seen.

Agents that can't view images rely on numbers instead and tell you which stills to check yourself.

Renderer skills

Each renderer skill covers project setup, binding MOTION_DESIGN.md tokens and fonts, stills for review, draft and final renders, and that renderer's gotchas. Your agent uses the one that matches your project, or the one you choose for a new project.

SkillRendererNotes
motion-remotionRemotion (React)Works inside an existing codebase or from the starter. Motion kit with cue helpers, closed-form springs, word mask reveals, typing, logo lockup, camera, flood, wipe, cursor and UI twins. Alpha and audio.
motion-hyperframesHyperFrames (HTML and GSAP, headless Chrome)Review with snapshot and check. Renders MP4, MOV and WebM with alpha, GIF and PNG sequences. Variables and batch renders.
motion-editframeEditframe (HTML and React elements)Browser workbench preview, renders with its CLI in headless Chrome. Audio on cues and data-driven renders.
motion-fframesfframes (Rust, Skia)One Cargo project with a Rust port of the motion kit. Command line to render, inspect, strip and onion by beat name.

Scene starters

Every renderer skill ships a starter with the same six films, built from the same storyboards:

FilmLength
Showreel20 s
Title sequence16 s
Launch film24 s
Feature update16 s
Kinetic manifesto24 s
Prompt to result, shot as one continuous take20 s

A starter is a structure to fork, not a look to keep. The agent regenerates tokens from your bible, replaces the content and placeholder artwork, and deletes the films you don't need.

Supported agents and renderers

The skills work with Claude Code, Codex, Cursor, Antigravity, GitHub Copilot, opencode, Amp, Pi, Hermes Agent, OpenClaw and other agents that load skills.

For a new project, the agent recommends a renderer:

RendererRecommended whenLicense
RemotionYou have a React or TypeScript codebase and want to reuse real componentsSource-available. Free for individuals and small teams. Larger companies need a company license.
HyperFramesYou prefer plain HTML, CSS and GSAP, or have no ReactApache-2.0
EditframeYou want a visual timeline editor for your team, or to author with CSS animationsFree for organizations of up to 3 employees, non-profits, education and personal projects. Paid above that.
fframesYou work in Rust or want the fastest renders, a native preview window or GPU shadersMIT

Without a strong signal, it picks Remotion for product films in web codebases and HyperFrames for everything else. Existing projects keep their renderer. Renderers are installed per project from their own sources, under their own licenses. Check the license of the one you pick before commercial use.

ToolNeeded for
Node.js 18+ (20.19+ for Editframe, 22+ for HyperFrames)Token generator, review and study scripts, Remotion, HyperFrames, Editframe
ffmpeg and ffprobeReview, study and beat scripts, HyperFrames rendering, Editframe stills
Rust toolchain, x264, pkg-config, nasmfframes only. It compiles its own FFmpeg, and the first build takes about 30 minutes.

Get access

The skill pack comes with Pro and Business. It lives in a private GitHub repository, and Dodo Payments invites you to it for as long as your plan is active.

Subscribe

Subscribe to Pro or Business on the pricing page.

Connect GitHub

Open Plan and billing in your dashboard, go to the Dodo Payments customer portal and connect your GitHub account.

Accept the invite

Accept the private repository invite that arrives by email.

Install

Install the skills with one of the methods below, then ask your agent for a video.

Install

Accept the GitHub invite first, so your git credentials can read the repository. The skills CLI (npx skills) installs into Claude Code, Codex, Cursor, Gemini CLI, opencode and other agents.

Run this from your project to install every skill there, for Claude Code. It's the command shown in your dashboard. Cloud agent sessions should use it as shown.

Terminal
npx skills add https://github.com/motionvideohq/motionvideo-skill.git --skill '*' -a claude-code -y

The examples use both the HTTPS and the SSH address of the repository. Use the one your git credentials work with.

Update

To get new versions, run:

Terminal
npx skills update

You can also run the install command again. If you installed by hand, copy the new skills/ folders over the old ones.

Each release is tagged motionvideo-skill@<version>, with notes on the repository's Releases page and in CHANGELOG.md. Every skill's version matches the pack version:

  • Major: changes how existing projects work.
  • Minor: adds skills, starters or features.
  • Patch: fixes mistakes.

How a session runs

Ask in plain words. The agent works like a small studio: a brief, a plan you approve, style frames, drafts, notes and a verified final. There are three approval gates. At each one, the agent shows you the smallest thing that answers the question (a table, three stills, a half-size draft) and asks one clear question.

Motion bible

The agent finds MOTION_DESIGN.md or creates a provisional one from your product, then reads it completely.

Renderer

It detects the renderer your project uses, or recommends one for a new project.

Storyboard

It writes the brief, studies any reference you share, then picks the format and style, logline, beat sheet, copy and sound. Gate 1: you approve the storyboard. No scene code comes before that unless you waive it.

Workspace and tokens

It sets up the project with the renderer skill, copying the scene starter when it fits, and generates tokens from the bible.

Style frames

It builds the key moments from the storyboard first and renders them as stills. Gate 2: you approve the look from the stills.

Animatic

It blocks every scene with its final timing, rough shapes and real words, and renders it at half size with the music. Pacing gets fixed here, where it's cheap.

Build

It animates every scene from the cue table, keeping every number a token or a cue.

Review

It checks stills, sheets, strips and pops, scores against the checklist, and gets an independent critique for anything longer than about 10 seconds. It keeps fixing until every score is 8 or more.

Draft

It sends you a half-size draft with sound. Gate 3: you give notes and it makes new drafts until you approve.

Final

It makes a full-quality render, verifies it, and adds a poster, cutdowns and delivery files in a version folder.

Log

It updates the bible's film log, learned preferences and changelog. It commits or publishes only when you ask.

Throughout, the agent follows a few rules. Your product's own design wins: its colors, type, components, copy and claims. Every frame is a pure function of time, so renders are repeatable. The agent shows only real product surfaces and approved claims, and marks placeholders. It keeps every rendered version, and asks before installing global tools, downloading large dependencies, committing, pushing or publishing.

The agent keeps everything in a videos/ workspace:

Workspace
videos/
  MOTION_DESIGN.md     the motion bible
  fonts/               font files named by the tokens, with their licenses
  <renderer project>   one folder per film: STORYBOARD.md, cue file, beats.json, scene code
  out/                 renders (gitignored)
    <film>/
      review/          stills, contact sheets, onion skins, drafts
      v1/  v2/  ...    every version shown to you, with deliverables and poster

When you ask for changes later, the agent updates the storyboard first, then the cue file, then the code, so the plan and the film never drift apart.

Example prompts

Prompts
Set up our MOTION_DESIGN.md from the landing page and design tokens.
Make a 20 second intro reel: name reveal, three project cards, calm exit.
Make a feature update video for the new search, like our last one.
Here is a launch video I like. Study it and plan ours with the same pacing.
Hold the logo longer and make the feature scenes snappier.

License

Your plan gives you a license to use the pack. Pro covers one person's projects, including work for clients. Business covers a company's projects and three people. Everything you make with the pack is yours.

You may:

  • Use the pack in as many of your own projects as you like, on any machine and with any coding agent.
  • Copy and modify it for that use, including installing the skills into agents and copying starter code into projects.
  • Use it for client work, and hand over starter and kit code that ends up in a client's project as part of the finished work.
  • Keep, publish and sell whatever you make with it.

You may not:

  • Share the pack, or any part of it, with people who don't have access, for free or for money.
  • Publish its files, for example in a public repository, package, template gallery, marketplace or course.
  • Share your repository access or invitation, or work around the purchase check.
  • Use it to build and sell a competing skill pack, template pack or course.

Renderers, their dependencies and ffmpeg aren't included in the pack. Some need a paid license for some uses, for example a Remotion company license. The full terms are in LICENSE.md in the repository and in the terms of sale.

Bought the Skill Bundle?

The one-time Skill Bundle is no longer sold. If you bought it, you keep your skill repository access with no subscription, under the terms you bought it with. Install the same way. The customer portal in your dashboard still has your receipts and the GitHub connection for the repository invite.

The Skill Bundle doesn't include Pro. Pro adds the full Moves library with every prompt, plus the Pro MCP tools as they roll out. See plans.

Questions about the pack? Email hello@motionvideo.xyz.

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